Home » Cyberpunk 2077’s Improvements In Level Design Are As Big As They Were From Witcher 2 to Witcher 3

Cyberpunk 2077’s Improvements In Level Design Are As Big As They Were From Witcher 2 to Witcher 3

Cyberpunk 2077 is just a few months away from launch and the rumors just don’t stop dropping. The developers have revealed significant chunks of information in a latest podcast on Gamestar.

Thanks to Reddit user u/Moraez, we have got access to all the important information revealed in the latest podcast. One of the most pivotal aspects revealed in the podcast is that the game will feature “improvements in the level Design are as big as they were from Witcher 2 to the Witcher 3.” The Witcher 3 is already considered as the pinnacle of level design and it will be interesting to see what more improvements the devs incorporate in Cyberpunk 2077 to make it better.

Apart from that, the devs also revealed a lot of information about the game, all of which can be found below.

“-Developers said that the improvements in the level Design are as big as they were from Witcher 2 to the Witcher 3.

-there will be no such thing as the barrels from the Witcher 3 in Cyberpunk with an overwhelming amount of map icons because some players want to complete every single map icon available.

-Due to the coronavirus the devs had to work from home and CDPR sent over 700 Workstations out to the devs around the world with Cyberpunk installed. Therefor we know at least 701 people are working on the game.

Edit: -You will have about 3 times that much ways to solve a mission than in the Witcher 3. They thought “What is the dumbest thing a player could do now and how is it possible that the mission continues. The only thing stopping it is the players death. They called an example where you talk to someone, get shot and instead of fighting back you run away and buy a hamburger but the mission has to continue. (Does this mean eating is confirmed? I’m not sure)

-They tried to improve this in the Witcher 3 DLCs and want to improve it even more in Cyberpunk: Some players said the missions when using the Witcher sight were to similar and not that interesting. We won’t see that again. I assume we will have something similar with our Cyberwear but that will be used better for missions.

-While there are some areas in the Witcher 3 where villagers don’t have a daily routine, they are planing to improve this with giving more than a thousand NPCs a handmade routine.

-According to a dev working on quest design they have no „rules“ about how a quest has to be (eg. Do not let you move more than 1000meters, you talk to 2,5 people[Yes the dev said “2.5 and not 2-5]) the only rule they have: If it‘s good, we expanding it and implementing it.

-When they fully finished a quest they do not put them aside and work on the next, no they continue playing it over and over again until the game releases because they might find something to fix or improve. That’s what they did with the Witcher 3 and what they are doing with Cyberpunk.

-They were really proud of themselves that no one leaked the appearance of Keano Reeves in more than a year they knew they got him before the E3.

-The melee fight System shown in the E3 trailer was not nearly where they wanted it so expect some big improvements there.

-Inside of the Cyberspace you will be able to summon Phantasy-RPG-like creatures and warriors who can for example burn out another hacker.”

It’s further noted that the devs have clarified that players should not “expect anything like “Pokemon” or fighting dragons or somethings”.

The recent revelations have surely raised the hype for Cyberpunk 2077. As the release date draws closer, it will be interesting to know what else CD Projekt Red has to offer in the game.

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